Friday, 12 June 2015

wednesday post.

So on Wednesday I made another code called "DestroyByContact" and it is supposed to be the code that destroy the "Asteroid" but for some reason all it does is push it away slowly.


Monday, 8 June 2015

halfway there

Today i created an asteroid to challenge the player and learned to make it rotate randomly when "play mode" is pressed. i have also learned how to make the "bolt" game object move with controlled speed and destroyed when it reaches a certain point in the game so it isn't continuously filed and tested by unity.



Friday, 5 June 2015

simplest codes have the worst problems

So today I made the "mover" code to move the laser bolt but seeing as how it is only a few lines of code there is one part of it
"rigidbody.velocity = transform.forward * speed" but the rigidbody.velocity is considered a statement with a compiling error and i can't fix it for some reason.



Wednesday, 3 June 2015

Space Shooters codes

So today I have started moving the player object I learned more about how to "update" the code on Unity 5.

Today I have made the player ship move and even tilt the code was difficult but I learnt that I have to update the code as I go along with.



Tuesday, 26 May 2015

Coding...

So today I had to make a PlayerController Script and since the video tutorial is in unity 4 not unity 5 i had to update the script and so it worked now it needs another update but there are compiling errors everywhere in the code. I have learned a lot from coding like how everything has to be opened and closed (using { and }) so unity can read and repeat the code.

I have been able to move my player but i can't put the code together for the player not to go past the walls of the game.



Wednesday, 20 May 2015

Space SHooter

This game is becoming a bit confusing there have been no codes yet but my scene view is not 600x900 like it is on the video. I learned how to make a background really easily using a quad.


Monday, 11 May 2015

IM BACK

sorry i havent been working lately i haven't really been up to par on a lot but today i learned that the "engine" game object child works with about 4 different meshs and physics.