So on Wednesday I made another code called "DestroyByContact" and it is supposed to be the code that destroy the "Asteroid" but for some reason all it does is push it away slowly.
The Coding Compound
Friday, 12 June 2015
Monday, 8 June 2015
halfway there
Today i created an asteroid to challenge the player and learned to make it rotate randomly when "play mode" is pressed. i have also learned how to make the "bolt" game object move with controlled speed and destroyed when it reaches a certain point in the game so it isn't continuously filed and tested by unity.
Friday, 5 June 2015
simplest codes have the worst problems
So today I made the "mover" code to move the laser bolt but seeing as how it is only a few lines of code there is one part of it
"rigidbody.velocity = transform.forward * speed" but the rigidbody.velocity is considered a statement with a compiling error and i can't fix it for some reason.
Wednesday, 3 June 2015
Space Shooters codes
So today I have started moving the player object I learned more about how to "update" the code on Unity 5.
Today I have made the player ship move and even tilt the code was difficult but I learnt that I have to update the code as I go along with.
Tuesday, 26 May 2015
Coding...
So today I had to make a PlayerController Script and since the video tutorial is in unity 4 not unity 5 i had to update the script and so it worked now it needs another update but there are compiling errors everywhere in the code. I have learned a lot from coding like how everything has to be opened and closed (using { and }) so unity can read and repeat the code.
I have been able to move my player but i can't put the code together for the player not to go past the walls of the game.
Wednesday, 20 May 2015
Space SHooter
This game is becoming a bit confusing there have been no codes yet but my scene view is not 600x900 like it is on the video. I learned how to make a background really easily using a quad.
Monday, 11 May 2015
IM BACK
sorry i havent been working lately i haven't really been up to par on a lot but today i learned that the "engine" game object child works with about 4 different meshs and physics.
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