So on Wednesday I made another code called "DestroyByContact" and it is supposed to be the code that destroy the "Asteroid" but for some reason all it does is push it away slowly.
Friday, 12 June 2015
Monday, 8 June 2015
halfway there
Today i created an asteroid to challenge the player and learned to make it rotate randomly when "play mode" is pressed. i have also learned how to make the "bolt" game object move with controlled speed and destroyed when it reaches a certain point in the game so it isn't continuously filed and tested by unity.
Friday, 5 June 2015
simplest codes have the worst problems
So today I made the "mover" code to move the laser bolt but seeing as how it is only a few lines of code there is one part of it
"rigidbody.velocity = transform.forward * speed" but the rigidbody.velocity is considered a statement with a compiling error and i can't fix it for some reason.
Wednesday, 3 June 2015
Space Shooters codes
So today I have started moving the player object I learned more about how to "update" the code on Unity 5.
Today I have made the player ship move and even tilt the code was difficult but I learnt that I have to update the code as I go along with.
Tuesday, 26 May 2015
Coding...
So today I had to make a PlayerController Script and since the video tutorial is in unity 4 not unity 5 i had to update the script and so it worked now it needs another update but there are compiling errors everywhere in the code. I have learned a lot from coding like how everything has to be opened and closed (using { and }) so unity can read and repeat the code.
I have been able to move my player but i can't put the code together for the player not to go past the walls of the game.
Wednesday, 20 May 2015
Space SHooter
This game is becoming a bit confusing there have been no codes yet but my scene view is not 600x900 like it is on the video. I learned how to make a background really easily using a quad.
Monday, 11 May 2015
IM BACK
sorry i havent been working lately i haven't really been up to par on a lot but today i learned that the "engine" game object child works with about 4 different meshs and physics.
Monday, 4 May 2015
Wednesday, 29 April 2015
new game
So today I decided because I havent posted in a long time that i will start a new game tomorrow called space shooter it looks challenging but i think im ready for it i need to learn more about audio and character meshs
Wednesday, 15 April 2015
Finally Finished
I have finally finished my game after a lot of confusion and frustration it's done!
I Figured out that I don't need a UI text i learned that with the new update on unity they put the GUI as a component so i didn't have to change the code. that was a lot more difficult than i thought it was going to be.
Tuesday, 14 April 2015
Different code is needed
Today I learned that you have to look for Capital lettering if one letter is not capitalized the code will not work.
Like here I didn't realize that one of my letters were not capitalized so my ball would not pick the "PICKUP" object.
Now my code is weird and very different than the tutorial, in the tutorial he uses a GUI text but my unity is updated so I am using a UI text (user interface) which is different which means my code will have to be greatly changed. So I am gonna keep trying to change it but I need to remember to look for capitals.
Thursday, 9 April 2015
problems again.
This thing is frustrating me because my player still will not collect the pickup objects it just goes through them and I really do not want to have to restart again.
Wednesday, 8 April 2015
So close yet so far away
So today I have made the pick up objects triggers but when my player comes in contact with the triggers they don't disappear or are destroyed they just stay there while my player goes through them
Tuesday, 7 April 2015
Almost done!
So today I finally finished my "PlayerController.cs" script took way too long to do this but it's done. I have made another script called Rotator.
This is the Rotator code and it makes the cubes move constantly in 45 degrees in the X, Y and Z axis.
i am now trying to make it so my player can pick up the cubes and count them to "win" this game I can't wait to finish this thing.
Tuesday, 31 March 2015
Finally!
Okay so today I continued my new game and I have finally got the ball to move with the camera following it.
So this is the start of the game not much the ball moves but the camera doesn't follow the ball. there are no walls nothing.
Now in this one I have now made two scripts one for the ball and one for the camera to follow the ball. The walls that were extremely easy to move rotate and scale and now my game is nearly done and im so stoked to create my very first actual third person game.
Monday, 30 March 2015
Restart
So today after two weeks of being away on spring break I came back to class and decided to start over on my game that I had so many problems with.
This is my game now but every time I save my scene and then login the next day I have to make a new light a new player and new ground. So I made a new game.
I have now created a new one because of all the problems I have had. So I am going to really look at this one make sure the coding has capitals and that the Rigidbody physic doesn't have any compiling errors or anything close to that.
Wednesday, 11 March 2015
Again cannot fix the code.
For the thousandth time I have tried fixing this code I have looked everywhere even in the Assembly tab it says there are no errors
Tuesday, 10 March 2015
One problem fixed another one pops up.
Today I tested my MIT apps with my new android they all work.
So today in unity I tried to fix my problem with "rigidbody.Addforce." and I changed it to "Rigidbody.AddForce(movement);" that seemed to fix the problem.
So now that I fixed that but now there is another problem saying that there is a stacking error and everything is perfectly fine but i have no idea what is stacked.
Monday, 9 March 2015
fixing the problem
So today I tried to fix the "parsing error" but no luck yet but i did however fix the "unexpected symbol" error within a couple of minutes.
For some reason when I first opened C# coding assembly it didn't process properly so there was just big annoying thing in the center all class.
Now there is only one error still won't let me move the ball in my game because the "Addforce" does not exist in my assembly but in the tutorial he had put "Rigidbody.Addforce" but in mine it doesn't work and i'm certain that's where the error
Thursday, 5 March 2015
Unity code problems
Today I tried to fix the problem i have had with the "roll-a-ball" game I've been making.
I now only have 2 problems instead of the literal 3000 problems. Still have no clue how to fix it but I'm getting there... sort of
I looked at the tutorials and all that but i haven't been able to fix it I have upgraded the coding to Unity 5 compatibility.
Wednesday, 4 March 2015
Unity 5 and example projects
Today I downloaded unity 5 it is very intelligent and very cool.
it took a long time but it's finally done.
I downloaded the example project and it comes with plenty of options and characters like a car a person and planes it is very interesting knowing what I can create.
The map for the 3rd person character is amazing and very challenging. I am very excited to try and make a driving game and hopefully architectural views.
Monday, 2 March 2015
Learning Unity
Today I looked up online about game programmers and how much they make and what they do specifically.
Then today I Looked at the tutorials for a beginner in Unity because last day my coding was off so I tried looking at the tutorial videos for everything.
the tutorials had everything and went over more than enough except for the one thing i had a problem with. the coding it had about 30 seconds of coding. But what it did go over was the hierarchy and game screen.
the components tutorial was very helpful it went over everything you can put in the game and everything you can import and export. I am still trying to figure out to fix the coding I still can't find a proper coding tutorial.
Then today I Looked at the tutorials for a beginner in Unity because last day my coding was off so I tried looking at the tutorial videos for everything.
the tutorials had everything and went over more than enough except for the one thing i had a problem with. the coding it had about 30 seconds of coding. But what it did go over was the hierarchy and game screen.
the components tutorial was very helpful it went over everything you can put in the game and everything you can import and export. I am still trying to figure out to fix the coding I still can't find a proper coding tutorial.
Friday, 27 February 2015
UNITY day 2
Today I started a "roll-a-ball" game in unity pretty self explanatory you roll a ball I started up unity and got into the game maker or manager.
It is very difficult to use there are so many options and it is so easy to mess up even one little tiny detail. Then from the starting I got onto the movement of my player.
the movement on this is probably the hardest thing because I have to manually code the movement and forces and its a whole lot of fun.
this is the manual coding i have to do it still has literally a 3000 problems which i have no clue how to fix but i'll look for tutorials.

It is very difficult to use there are so many options and it is so easy to mess up even one little tiny detail. Then from the starting I got onto the movement of my player.
the movement on this is probably the hardest thing because I have to manually code the movement and forces and its a whole lot of fun.
this is the manual coding i have to do it still has literally a 3000 problems which i have no clue how to fix but i'll look for tutorials.
Thursday, 26 February 2015
UNITY
Today I found a game developer software called unity. I looked around to see what kind of games and movements I could make. I found an animation that used Parkour to move around like jumping sliding over and around obstacles. I'm thinking of making one of those when iget some experience in Unity.
Tuesday, 24 February 2015
Fourth Day Of MIT AppInventor
I really liked making this app simply because it was a challenge. I could have made the design more easy on the eyes but what is cool is that you can change the look of the buttons to whatever.
The coding in this app was a real challenge I had to go back multiple times to fix it but in the end it finally works. I learned the data storage was very important the way you can go back to an open app on your phone is because the data storage components.
Day three of MIT AppInventor.
I liked this app because you can, well paint on the screen or "canvas" and wipe it and restart. I really liked doing this one because of the coding blocks.
On the third day of MIT AppInventor I made paint I found this interesting because of the colour and the direction blocks I thought it would've just gone in any directions right off the bat but no I learned you need certain blocks to direct the colour.The second day on MIT AppInventor
The second day on this site I made an app that is a magic 8-ball the coding in this app is really interesting because it is just really cool how these sensors and buttons work.
The design of this app is pretty simple but the sensors in this (AccelerometerSensor1 and Sound1) are awesome but i learned that you can put media in apps like sounds pictures and align the text boxes differently.
What I learned on the First day of MIT AppInventor (Speaktome)
The first day I played around a bit and looked through what I could do in this website and how I can make my app look half decent. and I looked at all the components that I had that I could use.
I then looked at the blocks I could use. so many options and all I had to do use three blocks to make this app work properly. I learned the first day that coding is a lot easier than it looks and this site is great for beginners.
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