Wednesday, 29 April 2015

new game

So today I decided because I havent posted in a long time that i will start a new game tomorrow called space shooter it looks challenging but i think im ready for it i need to learn more about audio and character meshs

Wednesday, 15 April 2015

Finally Finished

I have finally finished my game after a lot of confusion and frustration it's done!

I Figured out that I don't need a UI text i learned that with the new update on unity they put the GUI as a component so i didn't have to change the code. that was a lot more difficult than i thought it was going to be.

Tuesday, 14 April 2015

Different code is needed

Today I learned that you have to look for Capital lettering if one letter is not capitalized the code will not work.


Like here I didn't realize that one of my letters were not capitalized so my ball would not pick the "PICKUP" object.

Now my code is weird and very different than the tutorial, in the tutorial he uses a GUI text but my unity is updated so I am using a UI text (user interface) which is different which means my code will have to be greatly changed. So I am gonna keep trying to change it but I need to remember to look for capitals.


Thursday, 9 April 2015

problems again.

This thing is frustrating me because my player still will not collect the pickup objects it just goes through them and I really do not want to have to restart again.

Wednesday, 8 April 2015

So close yet so far away

So today I have made the pick up objects triggers but when my player comes in contact with the triggers they don't disappear or are destroyed they just stay there while my player goes through them



Tuesday, 7 April 2015

Almost done!

So today I finally finished my "PlayerController.cs" script took way too long to do this but it's done. I have made another script called Rotator.

 This is the Rotator code and it makes the cubes move constantly in 45 degrees in the X, Y and Z axis.

i am now trying to make it so my player can pick up the cubes and count them to "win" this game I can't wait to finish this thing.