Tuesday, 31 March 2015

Finally!

Okay so today I continued my new game and I have finally got the ball to move with the camera following it.

So this is the start of the game not much the ball moves but the camera doesn't follow the ball. there are no walls nothing.
Now in this one I have now made two scripts one for the ball and one for the camera to follow the ball. The walls that were extremely easy to move rotate and scale and now my game is nearly done and im so stoked to create my very first actual third person game.

Monday, 30 March 2015

Restart

So today after two weeks of being away on spring break I came back to class and decided to start over on my game that I had so many problems with.


This is my game now but every time I save my scene and then login the next day I have to make a new light a new player and new ground. So I made a new game.
I have now created a new one because of all the problems I have had. So I am going to really look at this one make sure the coding has capitals and that the Rigidbody physic doesn't have any compiling errors or anything close to that.

Wednesday, 11 March 2015

Again cannot fix the code.

For the thousandth time I have tried fixing this code I have looked everywhere even in the Assembly tab it says there are no errors



Tuesday, 10 March 2015

One problem fixed another one pops up.

Today I tested my MIT apps with my new android they all work.

 So today in unity I tried to fix my problem with "rigidbody.Addforce." and I changed it to "Rigidbody.AddForce(movement);" that seemed to fix the problem.

So now that I fixed that but now there is another problem saying that there is a stacking error and everything is perfectly fine but i have no idea what is stacked.



Monday, 9 March 2015

fixing the problem

So today I tried to fix the "parsing error" but no luck yet but i did however fix the "unexpected symbol" error within a couple of minutes.

For some reason when I first opened C# coding assembly it didn't process properly so there was just big annoying thing in the center all class.

Now there is only one error still won't let me move the ball in my game because the "Addforce" does not exist in my assembly but in the tutorial he had put "Rigidbody.Addforce" but in mine it doesn't work and i'm certain that's where the error

Thursday, 5 March 2015

Unity code problems

Today I tried to fix the problem i have had with the "roll-a-ball" game I've been making.



I now only have 2 problems instead of the literal 3000 problems. Still have no clue how to fix it but I'm getting there... sort of





I looked at the tutorials and all that but i haven't been able to fix it I have upgraded the coding to Unity 5 compatibility.

Wednesday, 4 March 2015

Unity 5 and example projects

Today I downloaded unity 5 it is very intelligent and very cool.

it took a long time but it's finally done.



I downloaded the example project and it comes with plenty of options and characters like a car a person and planes it is very interesting knowing what I can create.

The map for the 3rd person character is amazing and very challenging. I am very excited to try and make a driving game and hopefully architectural views.


Monday, 2 March 2015

Learning Unity

Today I looked up online about game programmers and how much they make and what they do specifically. 

Then today I Looked at the tutorials for a beginner in Unity because last day my coding was off so I tried looking at the tutorial videos for everything.
the tutorials had everything and went over more than enough except for the one thing i had a problem with. the coding it had about 30 seconds of coding. But what it did go over was the hierarchy and game screen.
the components tutorial was very helpful it went over everything you can put in the game and everything you can import and export. I am still trying to figure out to fix the coding I still can't find a proper coding tutorial.