Friday, 12 June 2015

wednesday post.

So on Wednesday I made another code called "DestroyByContact" and it is supposed to be the code that destroy the "Asteroid" but for some reason all it does is push it away slowly.


Monday, 8 June 2015

halfway there

Today i created an asteroid to challenge the player and learned to make it rotate randomly when "play mode" is pressed. i have also learned how to make the "bolt" game object move with controlled speed and destroyed when it reaches a certain point in the game so it isn't continuously filed and tested by unity.



Friday, 5 June 2015

simplest codes have the worst problems

So today I made the "mover" code to move the laser bolt but seeing as how it is only a few lines of code there is one part of it
"rigidbody.velocity = transform.forward * speed" but the rigidbody.velocity is considered a statement with a compiling error and i can't fix it for some reason.



Wednesday, 3 June 2015

Space Shooters codes

So today I have started moving the player object I learned more about how to "update" the code on Unity 5.

Today I have made the player ship move and even tilt the code was difficult but I learnt that I have to update the code as I go along with.