So on Wednesday I made another code called "DestroyByContact" and it is supposed to be the code that destroy the "Asteroid" but for some reason all it does is push it away slowly.
Friday, 12 June 2015
Monday, 8 June 2015
halfway there
Today i created an asteroid to challenge the player and learned to make it rotate randomly when "play mode" is pressed. i have also learned how to make the "bolt" game object move with controlled speed and destroyed when it reaches a certain point in the game so it isn't continuously filed and tested by unity.
Friday, 5 June 2015
simplest codes have the worst problems
So today I made the "mover" code to move the laser bolt but seeing as how it is only a few lines of code there is one part of it
"rigidbody.velocity = transform.forward * speed" but the rigidbody.velocity is considered a statement with a compiling error and i can't fix it for some reason.
Wednesday, 3 June 2015
Space Shooters codes
So today I have started moving the player object I learned more about how to "update" the code on Unity 5.
Today I have made the player ship move and even tilt the code was difficult but I learnt that I have to update the code as I go along with.
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